Monday, October 4, 2010

Character Modeling Principles

  • Model around the origin
  • Use polygons or subdivision surfaces primarily.
  • Break down complex shapes into simple ones
  • Add detail where needed with good reason. Less shape change, less detail. More shape change, more detail.
  • Try to keep all faces 4 sided.
  • Try not to drastically stretch faces.
  • Understand how smoothing works.
  • Model complex, organic, symmetrical shapes asymmetrically and merge later.
  • Use topography to support muscle structure and planned deformations.

No comments:

Post a Comment