- Model around the origin
- Use polygons or subdivision surfaces primarily.
- Break down complex shapes into simple ones
- Add detail where needed with good reason. Less shape change, less detail. More shape change, more detail.
- Try to keep all faces 4 sided.
- Try not to drastically stretch faces.
- Understand how smoothing works.
- Model complex, organic, symmetrical shapes asymmetrically and merge later.
- Use topography to support muscle structure and planned deformations.
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